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Saturday, 10 March 2012

Cthulhu and How I Found Livingstone

In 1871 Henry M. Stanley entered the dark and mysterious interior of Africa in search of Dr. Livingstone. Financed by Gordon Bennett of the New York Herald, Stanley with no experience of Africa was charged with finding and relieving Livingstone, whatever the cost.

This brave young man, took the mission to his heart and commenced a journey that has since become a trek of living myth.

In this book you'll find the entire text of Stanley's book detailing his adventure, interspersed with 70+ footnotes and additional pictures and diagrams not in the original text, making suggestions for how this epic journey might be turned into a Role Playing campaign for those who like a taste of horror in their games.

Available as Paperback : ePUB

Thursday, 9 February 2012

Tars Tarkas of Mars - Gamebook

Swashbuckling Adventure on Mars!


Before John Carter ever got to Mars there was another hero, another man destined for greatness on the red soil of that planet.


Tars Tarkas the green martian who with sword, dagger and radium rifle fought his way from the very cradle to manhood, rising to become the leader of his tribe.


In this exciting adventure book, you get to play the part of Tars Tarkas with your every choice deciding his fate.


Will he defeat his enemies?
Will he overcome his obstacles?
Will he find John Carter?
Only you can decide!


This is a full length game book with over 400 entries, it contains lots of challenges and combats.  It's available in the following locations and formats...


Kindle : ePUB : Hardcopy



Alas due to an unexpected trademark on the name of "Tars Tarkas", this book has now been withdrawn for re-branding. It will remain set on Barsoom amongst the Tharks, but will have a new hero. Check back soon. :)



Friday, 19 August 2011

Death Bringers

Death Bringers is a series of twenty pre-programmed combat missions for "3:16 Carnage amongst the Stars"

Each mission centres around destroying all life on an alien world. ALL THREATS TO THE CONTINUANCE OF PARADISE ON EARTH MUST BE ELIMINATED.

Each planet presents a unique challenge with different world wide conditions and a new life form to be eliminated with extreme prejudice.

Each plantary mission contains 3-8 seperate combat encounters building a progressing story as the play moves from encounter to encounter.


Available to purchase from RPGNow.com
Or you can get the dead-tree edition from LuLu

new promo video... 

 

Thursday, 14 July 2011

Target! Bearing 093 degrees!

My latest game offering is Target! Bearing 093 degrees! which is a solitaire submarine game. You control a submarine on a mission to sink enemy shipping. As the captain of this vessel you have to husband your torpedoes, fuel and deck0gun ammunition in order to sink the maximum amount of enemy shipping.


Each turn you have to search for a target, check out what kind of protective escort it has and decide on a method of attack. Each stage is a decision and committing to the wrong sort of target means you might risk being sunk or worse yet, returning home with a trivial tonnage of sunk enemy shipping.

The game is Print and Play, meaning you download a file and print out the game components yourself. It's been deliberately created in black and white with a minimum of expensive ink usage. It plays in about 10-20 minutes and makes a nice filler.

Buy the game online at Wargame Vault

Sunday, 24 April 2011

Fate of Cthulhu

I've been a fan of the Chaosium RPG "Call of Cthulhu" for years. But of late, I've fallen in love with RPGs that fit more into the story-telling genre. One of these is the generic system called FATE, by Fred Hicks and Rob Donoghue. The FATE system is a free PDF download ( link in the document below ) so it's worth taking a look!

So I've combined the two and written a short document on how to switch your play from Call of Cthulhu to FATE. So if you're looking to inject a little horror and madness into your FATE/Fudge gaming check this out.

Friday, 18 March 2011

Modern(ish) Armor Rules

These rules came about after deciding to buy some Ultra Modern 1/285th scale models of modern tanks. I couldn't find any simple quick play rules so after referring to Gulf war anecdotes and of course Janes recognition guides I came up with these. They are simple to use and rely on the common D6. Suggestions for additional simple straight forward rule additions are gratefully accepted. (These rules were previously published by Wargrid.)

Anglo-Zulu wargame rules

A few years ago I was inspired to refight (in miniature of course) the battle of Rorkes Drift, the fight featured in the film 1964 film Zulu.


I crafted the terrain, the buildings, painted the miniatures and produced a set of rules to play by. The rules below are the final result. These rules have been used at least five times to refight this battle without a complaint, so I think they are pretty solid. Try them out and let me know what you think .