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Tuesday, 17 November 2015

Decopedia Volume 2

I'm proud to announce the release of the second volume in the Decopedia series. This book has been written for use with the role playing game Traveller. It's designed to give the referee "drop ins" for their game. Each entry is separate and self contained so you can take it and squeeze it into your own game. Inside you will find, 10 planets, 10 alien animals, 10 people of interest, and 10 story seeds.

The planet descriptions highlight cultural, political and religious elements that make the system interesting to visit, this isn't just a string of statistics. The animals are all designed to inspire or be a part of an interesting encounter. the people of interest are individuals who have made a mark on Imperial society for good or bad, and each story seed is a core idea for generating an entire scenario.

This product was designed for use with Mongoose Traveller, but is compatible with all versions.

Currently available from DriveThruRPG

Sunday, 15 November 2015

Decopedia Volume 1

This book has been written for use with the role playing game Traveller. It's designed to give the referee "drop ins" for their game. Each entry is separate and self contained so you can take it and squeeze it into your own game. Inside you will find, 10 planets, 10 alien animals, 10 people of interest, and 10 story seeds.

The planet descriptions highlight cultural, political and religious elements that make the system interesting to visit, this isn't just a string of statistics. The animals are all designed to inspire or be a part of an interesting encounter. the people of interest are individuals who have made a mark on Imperial society for good or bad, and each story seed is a core idea for generating an entire scenario.

This product was designed for use with Mongoose Traveller, but is compatible with all versions.


Available on Kindle  also available in PDF from DriveThruRPG

Sunday, 8 November 2015

The Experiments - a Traveller Scenario

The Experiments is a Traveller one-shot scenario for 1-5 players. Designed to be played in a single session where the PCs find themselves in a horror survival situation.

Convinced they were about to start a new life on a new world as part of the first wave of workers, they instead wake up in an underground facility on an operating table. With the lights failing, water pouring down the walls, and strange dangerous creatures coming up from below, this was not what they expected.

Available from : DriveThruRPG

Thursday, 15 October 2015

Going Ashore

Cover
The WWII Pacific campaign has captured the imagination of history buffs for generations. The island hopping battles between the hearty U.S. Marines and the dauntless Japanese form the cornerstone of that fascination.

Going Ashore is a solitaire deck building game where you play the part of the Marines carrying out a series of battles as you hop from island to island. You must defeat all of the enemies on each island before you can move to the next. Clear the enemy from five islands to claim victory, any other result will re-write history as a loss for the allied forces!


Currently the game is available only as a Print-and-Play package via WargameVault.com but in the next few weeks it will also become a real tangible game you can purchase via GameCrafter.com
Example attack


This zipped up Print-and-Play package includes rules, the cards, morale tracker and turn sequence chart. The cards are presented in three ways giving you the maximum printing options. One PDF uses a larger format card, another "hobbit" sized, but you also get all of the card images in hi-res, allowing you print the cards in any way you see fit (see the readme.txt file before you print anything).


This is my second solitaire deck building game, and expands both the mechanisms and the number of cards  over those that appeared in "Wipers Salient".


Buy now from WargameVault.com

Friday, 18 September 2015

A Party of Wizards

I've just released a little RPG/story-telling game. In this game all the PCs are brand new wizards kicked out of the wizard school with an empty spell book and a basic understanding of magic. The main feature of this game is the generation of your own spells. There is no long list of spells to pick from, but instead there is a mechanism for creating your own spells!

So you take, quill, ink, spell-book, and dagger and wander into the wild world to discover and create your own spells as you battle the forces of evil (or good if your PCs are evil, you know, a lot of wizards seem to go evil, maybe it's the magic that does it).

Anyway, if you fancy giving it a try, you can get it from DriveThru for a buck-fifty.

Sunday, 13 September 2015

A TRON scenario - The Cable Tear

Here's a one-shot scenario written for playing in Disney's TRON universe. This was inspired by the animated series "TRON Uprising" and take place after Tron has imprisoned Cyrus but before he finds Beck.

In this scenario General Tesla is planning to derezz an entire city and only the PCs can stop his nefarious plan.

Download the scenario

You can also read a session report from when I played using this scenario.

Sunday, 30 August 2015

Mecha Mice

On the island of Searbay mousekind has reached levels of technology undreamed of, but the thousand enemies that have always existed and always will are still just beyond the wall. With the invention of the Mecha Suit mousedom has a chance to survive, and the tools to hold back the darkness of dissolution and barbarism.

Join the Corp, become the Paw.

Mecha Mice is a story telling game of heroic mice armed with the latest technology fighting a thousand enemies a thousand times larger than themselves. The game is only 8 pages long and provided in standard PDF form and in "PocketMod" PDF. You can print the PDF version on a single sheet of paper and fold it into a pocket size booklet.

Available for only $1.50 at DriveThruRPG 

I've collected a few supporting articles on the Mecha Mice blog.