If you're a fan of the Traveller RPG you may find this page of use. The following is a list of characters that can be used to form a party of adventurers.
Drake Qualland
Drake was drafted into the Navy at 18 and immediately found his feet. He stayed in for two terms gaining a commision during the first and a promotion during the second. Even though the military life suited him, the next prospected term did not. The powers that be, had advised him that during his next term he would be seconded to the Navy accademy, and the idea of teaching snotty kids was something he could not face.
Mustering out benefits : 50000cr, High Passage
Mustering out benefits : 50000cr, High Passage
STR : 8DEX : 8END : 6INT : 7EDU : 6SOC : A | Sensors : 1Language, Vargr : 2Carousing : 2Instruction : 1Watercraft : 1Vac Suit : 2Grav craft : 1Computer : 1Equestrian : 1 |
Sike Rangerson
Sike was a troubled child he never fitted in with others. The high tech highly populated vacuum homeworld left him with no personal space. As soon as his mandatory schooling was complete he leapt into the Scout service, yearning for solitude and freedom. Unfortunately while out in the big dark he discovered he didn't really enjoy his own company, he needed people. After just a single term, he left the service
Mustering out benefits : Low Passage
Mustering out benefits : Low Passage
STR : ADEX : 7END : 7INT : 7EDU : 6SOC : 4 | Grav craft : 1Recon : 1Astrogation : 1Gunnery : 1Athletics : 1Engineering : 1Computer : 1 |
Rave Eeale
Rave was recruited by "the Agency" straight from school, picked up by the services scouts. Commissioned during his first term, the management saw that he would be progressing quickly up the promotion scale. Unfortunately, it was not to be. He had just established a ring of informants and started working them, when a gang of cut throats jumped him. He was seriously injured and ended up being discharged due to the time his injuries would take to heal.
Mustering out benefits : 2000cr, Forensics Kit
Mustering out benefits : 2000cr, Forensics Kit
STR : 8DEX : 9END : BINT : 6EDU : 6SOC : 8 | Grav craft : 1Camouflage : 1Vac suit : 1Gunnery : 1Law : 1Admin : 1Perception : 1Streetwise : 1 |
Triander Colone
Triander was fortunate enough to be born into the house of Colone, an extremely rich and well placed family on a world of high political intrigue. As soon as Triander came of age he was immediately "called out" in a duel. The cause of the challenge was political not personal, and set the tone for Trianders adult years. At the age of 32 Triander had had-enough and decided to leave the home world and instead get away from intrigue and violence. Mustering out benefits : 50000cr, T.A.S., Yacht
STR : 9DEX : 6END : 9INT : 9EDU : 7SOC : B | Computer : 1Grav craft : 1Diplomacy : 1Fast Talk : 1Fencing : 5Leadership : 1Equestrian : 1Instruction : 1Blade : 1Acting : 1Language, Vargr : 1Gambling : 1 |
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