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Showing posts with label WWII. Show all posts
Showing posts with label WWII. Show all posts

Saturday, 6 August 2022

WWII Scenario Plotter


WWII Scenario Plotter is a scenario generator for any WWII RPG referee looking for scenario ideas. Using 43 cross-indexed tables of inspiring terms you can quickly "roll up" the main plot for your scenario and as many sub plots as you need.

This tool is ideal for coming up with a scenario in a hurry, or for inspiration when you have more time. It provides the elements you need to make an exciting WWII adventure.

The download includes a standard PDF, but also includes A4/Letter PDFs in PocketMod format, meaning you can print a version that folds up into a book let that'll fit in your top pocket.

Designed for use with any WWII RPG.

Get it from DriveThruRPG

Thursday, 15 October 2015

Going Ashore

Cover
The WWII Pacific campaign has captured the imagination of history buffs for generations. The island hopping battles between the hearty U.S. Marines and the dauntless Japanese form the cornerstone of that fascination.

Going Ashore is a solitaire deck building game where you play the part of the Marines carrying out a series of battles as you hop from island to island. You must defeat all of the enemies on each island before you can move to the next. Clear the enemy from five islands to claim victory, any other result will re-write history as a loss for the allied forces!


Currently the game is available only as a Print-and-Play package via WargameVault.com but in the next few weeks it will also become a real tangible game you can purchase via GameCrafter.com
Example attack


This zipped up Print-and-Play package includes rules, the cards, morale tracker and turn sequence chart. The cards are presented in three ways giving you the maximum printing options. One PDF uses a larger format card, another "hobbit" sized, but you also get all of the card images in hi-res, allowing you print the cards in any way you see fit (see the readme.txt file before you print anything).


This is my second solitaire deck building game, and expands both the mechanisms and the number of cards  over those that appeared in "Wipers Salient".


Buy now from WargameVault.com

Thursday, 14 July 2011

Target! Bearing 093 degrees!

My latest game offering is Target! Bearing 093 degrees! which is a solitaire submarine game. You control a submarine on a mission to sink enemy shipping. As the captain of this vessel you have to husband your torpedoes, fuel and deck0gun ammunition in order to sink the maximum amount of enemy shipping.


Each turn you have to search for a target, check out what kind of protective escort it has and decide on a method of attack. Each stage is a decision and committing to the wrong sort of target means you might risk being sunk or worse yet, returning home with a trivial tonnage of sunk enemy shipping.

The game is Print and Play, meaning you download a file and print out the game components yourself. It's been deliberately created in black and white with a minimum of expensive ink usage. It plays in about 10-20 minutes and makes a nice filler.

Buy the game online at Wargame Vault

Sunday, 30 January 2011

Scenario - Valor & Victory - Hill Assault

This is a scenario for the free to download WWII hex and counter boardgame Valor and Victory.


British Paratroopers have set up a hill top strong point and put out an O.P. From this hilltop they can observe the terrain for miles around. The German command have decided that this situation can not be allowed to continue. The strongpoint must go!


You can download my original version from my Skydrive
You can download a much better looking version of the scenario from BoardGameGeek, but you'll have to log in to see it.

Saturday, 9 October 2010

Battle of the River Plate

Historical Notes

The Admiral Graf Spee had been at sea at the start of the Second World War in September 1939 and had sunk several merchantmen in the Indian Ocean and South Atlantic Ocean without loss of life due to her captain's policy of taking all crews on board before sinking the victim.

The Royal Navy assembled forces to search for the surface raider. Force G, the South American Cruiser Squadron, comprised the heavy cruiser HMS Exeter (8,400 tonnes, six 8-inch (203 mm) guns) and two Leander-class light cruisers (both 7,000 tons, eight 6-inch (152 mm) guns) — HMS Ajax and HMS Achilles. The force was commanded by Commodore Henry Harwood from Ajax, which was captained by Charles Woodhouse. Achilles was of the New Zealand Division (precursor to the Royal New Zealand Navy) and captained by Edward Parry. Exeter was captained by F. S. Bell. A County-class heavy cruiser, HMS Cumberland (10,000 tons, eight 8-inch (203 mm) guns), was self-refitting in the Falkland Islands at the time but available at short notice.

Harwood suspected that the raider would try to strike next at the merchant shipping off the River Plate estuary between Uruguay and Argentina. He ordered his squadron to steam towards the position 32 degrees South, 47 degrees West. Harwood chose this position, according to his despatch, due to its being the most congested part of the shipping routes in the area, and therefore the point where a raider could do the most damage to enemy shipping.

The three cruisers were convened off the estuary on 12 December and conducted manoeuvres. Harwood's combat policy of three cruisers versus one pocket battleship was to attack at once day or night. By day the ships would attack as two units, Exeter separate from Ajax and Achilles. By night the ships would remain in company in open order. By attacking from two sides, Harwood hoped to give his lighter ships a chance of overcoming the German advantage of greater range and heavier broadside by dividing the enemy's fire.

 

The Battle

On 13 December the ships sighted each other and closed. Admiral Graf Spee, despite having correctly identified Exeter, initially suspected that the two light cruisers were smaller destroyers and that the British ships were protecting a merchant convoy, the destruction of which would be a major prize. Since Admiral Graf Spee's reconnaissance aircraft was out of service, Langsdorf relied on lookouts for this information. He decided to engage despite having received a broadly accurate report from the German naval staff on 4 December outlining British activity in the River Plate area. This report included information that Ajax, Achilles, Exeter and Cumberland were patrolling the South American coast. Langsdorf realized too late that he was facing three cruisers. Falling back on the immediate acceleration of Admiral Graf Spee's diesel engines, he closed at 24 knots in the hope of engaging the steam-driven British ships before they could work up from cruising speed to full power.

The British executed their battle plan: Exeter turned to the north-west whilst Ajax and Achilles, operating together, turned to the north-east. Admiral Graf Spee opened fire on Exeter at 19,000 yards with her six 11-inch (280 mm) guns at 06:18. Exeter opened fire at 06:20, Achilles at 06:21, Exeter's aft guns at 06:22 and Ajax at 06:23. From her opening salvo, Admiral Graf Spee's gunfire proved rather accurate, her third salvo straddling Exeter At 06:23 an 11-inch (280 mm) shell burst just short of Exeter, abreast the middle of the ship. Splinters from this shell killed the torpedo tubes' crews, damaged the ship's communications, riddled the ship's funnels and searchlights and wrecked the ship's Walrus aircraft just as it was to be launched for gunnery spotting. Three minutes later Exeter suffered a direct hit. This shell struck her B-turret, putting it and its two guns out of action. Shrapnel swept the bridge, killing or wounding all bridge personnel except the captain and two others. Captain Bell's communications were wrecked. Communications from the aft conning position were also destroyed, and the ship had to be steered via a chain of messengers for the rest of the battle.

Meanwhile Ajax and Achilles had closed to 13,000 yards and started making in front of the Admiral Graf Spee, causing Admiral Graf Spee to split her main armament at 06:30, and otherwise using her 5.9-inch (150 mm) guns against them. At 06:32 Exeter fired two torpedoes from her starboard tubes but both missed. At 06:37 Ajax launched her spotter aircraft from its catapult. At 06:38 Exeter turned so that she could fire her port torpedoes, and received two more direct hits from 11-inch shells. One hit A-turret and put it out of action, the other entered the hull and started fires. At this point Exeter was severely damaged, having only Y-turret in action, a seven degree list, was being flooded and being steered with the use of her small boat's compass. In return, one of Exeter's 8-inch shell penetrated two decks then exploded in Graf Spee’s funnel area — destroying her raw fuel processing system and leaving her with just 16 hours fuel, insufficient to allow her to return home. The ship was doomed but this was kept secret for 60 years.

At approximately 06:36, Admiral Graf Spee hauled around from an easterly course, now behind Ajax and Achilles, toward the northwest and laid smoke. This position brought Langsdorf roughly parallel to Exeter. By 06:50 Exeter listed heavily to starboard, taking water forward. Nevertheless, she still steamed at full speed and fired with her one remaining turret. Forty minutes later, water splashed in by an 11-inch near-miss short-circuited Exeter's electrical system for that turret. Captain Bell was forced to break off action. This would have been the opportunity to finish off Exeter. Instead, the combined fire of Ajax and Achilles drew Langsdorf's attention as both ships closed.

At 06:56, Ajax and Achilles turned to starboard to bring all their guns to bear, causing at 07:10 Admiral Graf Spee to turn away and lay a smokescreen. At 07:10 the two light cruisers turned to reduce the range from 8 miles (13 km), even though this meant only their forward guns could fire. At 07:16 Admiral Graf Spee turned to port and headed straight for the heavily damaged Exeter, but fire from Ajax and Achilles forced the Graf Spee at 07:20 to turn and fire her 11-inch guns at them, who turned to starboard to bring all their guns to bear. Ajax turned to starboard at 07:24 and fired her torpedoes at a range of 4.5 miles (7 km), causing Admiral Graf Spee to turn away under a smokescreen. At 07:25 Ajax was hit by an 11-inch shell that put X-turret out of action and jammed Y-turret, causing some casualties. By 07:40, Ajax and Achilles were running low on resources and the British decided to change tactics, moving to the east under a smokescreen. Harwood decided to shadow Admiral Graf Spee and try to attack at night when he could attack with torpedoes and better utilise his advantage of speed and manoeuvrability while minimising his deficiencies in armour. Ajax was again hit by an 11-inch shell that destroyed her mast and caused some casualties. Admiral Graf Spee continued on a south-westward course.

 

The Pursuit

The battle now turned into a pursuit. The British and New Zealand cruisers split up keeping about 15 miles (24 km) from Admiral Graf Spee. Ajax kept to the German's port and Achilles to the starboard. At 09:15 Ajax recovered her aircraft. At 09:46 Harwood signalled to Cumberland for reinforcements and the Admiralty also ordered ships within 3,000 miles (5,000 km) to proceed to the River Plate. At 10:05 Achilles had overestimated the Graf Spee's speed and came into range of German guns. Admiral Graf Spee turned and fired two three-gun salvoes with her foreguns. Achilles turned away under a smokescreen. The shadowing continued for the rest of the day until 19:15, when Admiral Graf Spee turned and opened fire on Ajax, who turned away under a smokescreen.

It was now clear that Admiral Graf Spee was entering the River Plate. As the estuary had sandbanks, Harwood ordered Achilles to shadow Admiral Graf Spee while Ajax would cover any attempt to double back through a different channel. The sun set at 20:48 with the Admiral Graf Spee silhouetted against the sun. Achilles had again closed the range and Admiral Graf Spee opened fire, while Achilles turned away. During the battle, a total of 108 men had been killed on the two sides, including 36 on Admiral Graf Spee.

Admiral Graf Spee entered Montevideo in neutral Uruguay, dropping anchor at about 00:10 on 14 December. This was a political error, as Uruguay, while neutral, had benefited from significant British influence during its development and favoured the Allies. The British Hospital, for example (where the wounded from the battle were taken) was the leading hospital in Montevideo. Had the Admiral Graf Spee left port at this time, the damaged Ajax and the Achilles would have been the only Commonwealth warships it would have encountered in the area.

In Montevideo, the 13th Hague Convention came into play. Under Article 2, "...belligerent war-ships are not permitted to remain in the ports, roadsteads, or territorial waters of the said Power for more than twenty-four hours...", modified by Article 14 "A belligerent war-ship may not prolong its stay in a neutral port beyond the permissible time except on account of damage..." British diplomats duly pressed for the speedy departure of the Graf Spee. Also relevant was Article 16, of which part reads, "A belligerent war-ship may not leave a neutral port or roadstead until twenty-four hours after the departure of a merchant ship flying the flag of its adversary."

The Germans released 61 captive British merchant seamen who had been on board. Langsdorff then asked the Uruguayan government for two weeks to make repairs. Initially, the British diplomats in Uruguay, principally Eugen Millington-Drake, tried to have Admiral Graf Spee forced to leave port immediately. After consultation with London, which was aware that there were no significant British naval forces in the area, they continued to openly demand that the Graf Spee leave. At the same time, they secretly arranged for British and French merchant ships to sail from Montevideo at intervals of 24 hours, whether they had originally intended to or not, thus invoking Article 16. This kept the Graf Spee in port and allowed more time for British forces to reach the area.

At the same time, efforts were made by the British to feed false intelligence to the Germans that an overwhelming British force was being assembled, including the aircraft carrier HMS Ark Royal and the battlecruiser HMS Renown, when in fact only the heavy cruiser HMS Cumberland was nearby. Cumberland, one of the earlier County class, was only a little more powerful than Exeter, with two more 8-inch (203 mm) guns; she was no match alone for Admiral Graf Spee, whose 11-inch guns had longer range and fired much heavier shells. Cumberland arrived at 22:00 on 14 December after steaming at full speed for 36 hours from the Falkland Islands. Overwhelming British forces (HMS Renown, Ark Royal, Shropshire, Dorsetshire and Neptune) were en route, but would not assemble until December 19. For the time being, the total force comprised the undamaged Cumberland and damaged Ajax and Achilles. To reinforce the propaganda effect, these ships, which were waiting just outside the three mile limit, were ordered to make smoke, which could be clearly seen from the Montevideo waterfront.

The Germans, however, were entirely deceived, and expected to face a far superior force on leaving the River Plate. The Graf Spee had also used two-thirds of her 11" ammunition and only had enough left for approximately a further 20 minutes of firing, which was hardly enough to fight her way out of Montevideo, let alone get back to Germany. Intense negotiations were undertaken. While the ship was prevented from leaving the harbour, Captain Langsdorff consulted with his command in Germany. He received orders that permitted various options, but not internment in Uruguay. Ultimately he chose to scuttle his ship in the River Plate estuary (December 17) to avoid unnecessary loss of life for no military advantage, a decision that is said to have infuriated Hitler. The crew of Admiral Graf Spee was taken to Buenos Aires, where Captain Langsdorff subsequently committed suicide on 19 December. He was buried there with full military honours and several British officers attended. Many of the crew members were reported to have moved to Montevideo with the help of local people of German origin. The German dead were buried in the "Cementerio del Norte" in Montevideo.

The Card Game

 

Support the game at LuLu There is no difference between the file here and the one on LuLu, but a purchase at LuLu encourages me to produce more games.
Creative Commons License
This work is licenced under a Creative Commons Licence.

Tuesday, 21 September 2010

Sink the Bismarck

The German battleship Bismarck is one of the most famous warships of the Second World War. The lead ship of her class and named after the 19th century German chancellor Otto von Bismarck, Bismarck displaced more than 50,000 tons fully loaded and was the largest warship then commissioned. Her chief claim to fame came from the Battle of the Denmark Strait in May 1941 during which the battlecruiser HMS Hood, flagship of the Home Fleet and pride of the Royal Navy, was sunk within several minutes. In response, British Prime Minister Winston Churchill issued the order to "Sink the Bismarck", spurring a relentless pursuit by the Royal Navy.

Two days later, with safer waters almost in reach, Fleet Air Arm aircraft torpedoed Bismarck and jammed her rudder, allowing heavy British units to catch up with her. In the ensuing battle on the morning of 27 May 1941, Bismarck was heavily attacked for nearly three hours before sinking.

The Boardgame

In this board game you become the controller of the Anti Aircraft batteries on board the Bismarck, desperately attempting to keep the attacking British Swordfish torpedo planes at bay.

This is a solitaire game and after printing out the game all you need to supply are four standard dice and a pencil! It's FREE, why not give it a try?

The game is written up in a PDF and stored on my Sky Drive, why not download it?

Sunday, 19 September 2010

Scenario - Memoir '44 - Defence of Calais

This is a scenario for the excellent Days of Wonder boardgame Memoir 44.

What has become known as the "Dunkirk campaign" was not merely a retreat and defence at Dunkirk. It was in fact a series of defences of coastal ports. One of the important defensive actions was that in Calais. Many British troops were evacuated from the docks while other staunch defenders both British and French held back the Axis Forces. 
the scenario is written up in a PDF and stored on my Sky Drive

Scenario - Valor & Victory - Messenger Ambush

This is a scenario for the excellent and free war game Valor and Victory.

A German patrol is returning to the village with information that must be transmitted to Battalion HQ, the patrol must reach the radio set up in the village. Little do the Germans realise, that a U.S. Ambush has been set up within the perimeter of the village itself. This is a very small scenario for learning puposes.
The scenario is written up as a PDF and stored onmy Sky Drive

Scenario - Memoir '44 - Battle of the Five Armies

This is a scenario for the excellent Days of Wonder boardgame Memoir 44.

Although Memoir 44 is a serious game about combat during WWII, I decided to merge fantasy and history in this scenario.

The Battle of the Five Armies is the large Battle fought at the end of the fantasy book "The Hobbit" written J.R.R. Tolkien. This Memoir '44 scenario pays honour to that novel by presenting a 5 medal battle based on the terrain described in the book.

The scenario is written up as a PDF and stored on my Sky Drive

Scenario - Valor & Victory - Recon Patrol

This is a scenario for the excellent and free war game Valor and Victory.

A British reconnaissance force advances up a road to determine if it would be suitable for a quick advance by the main force. The Germans are dug in up ahead and the reconnaissance must determine if it should be bypassed or pushed through. 

The scenario is written up in a PDF and stored on my Sky Drive.

Scenario - Valor & Victory - Take the Bridge

This is a scenario for the excellent and free war game Valor and Victory.

A small German garrison well in the rear of front lines is stationed at the bridge on the canal charged with protecting it. The officer in charge has left a very light guard in the field fortifications on either side of the bridge while the majority of the force sleep in the nearby dwellings.

This scenario is written up as a PDF and stored on my Sky Drive.

Scenario - Valor & Victory - Leading Edge

This is a scenario for the excellent and free war game Valor and Victory.

The British have planned a raid against the German held Belgium coast. “The first wave will approach the beach in dingies, assault up the beach and take control of the beach defences. Subsequent waves will advance through the first wave who will remain in position to protect the main forces line of communication.”
The scenario is written up in a PDF file and stored on my Sky Drive

Saturday, 18 September 2010

WWII Ship Wargame Rules

A while ago during a boring time I thought up the idea of making wargame models out of some spare wood I had lying around.  The image on the left was the first I made.  made from 3/4" planking, some dowel and of course glue is a model of HMS Hood, a two foot long model.

Having made a model or two I switched into wargamer mode and started looking around for a set of rules suitable for playing with these big models on the back lawn.  I didn't find any, so ended up writing my own set.  In these rules the big guns can reach up to 20 feet!

Although I could manage the rules the statistics of the various ships was way beyond my research capabilities!  That was soon solved by Rich Satore who kindly allowed me to "rip off" his ship stats from his rules set Sea Krieg. The Sea Krieg rules are for table top play and are quite excellent.

However for my rules, I've put them into a PDF and stored them on my Sky Drive. Thanks Microsoft.