"Flash Arghhhhh!" is a collaborative story telling game where you and you friends work together to tell an exciting story, just like those of the 1938 Flash Gordon series. Every player takes a part in the story, playing (of course) Flash, Dale , Zarkov and their many bizarre-hat-wearing friends.
Fly to Mongo, defeat Ming then battle your way to Earth just in time to defeat the Giant Rabbit attack! But there won't be any time to rest as Flash is going to rush off into adventure leaving everyone grinding their teeth and grunting out "Arghhhhh!"
All characters have attributes designed to add excitement and twists into the story with sessions structured to follow the classic Saturday morning shows, including the cliff-hanger!
All this in just 8 tiny pages. This game is designed for the PocketMod format, print the game on a single sheet of paper, make a single cut, and fold into a little booklet giving you an RPG in your pocket! A full size PDF is included as well, just in case you don't dig the PocketMod format
Get it from DriveThruRPG for only 99c
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Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts
Thursday, 9 May 2013
Saturday, 10 November 2012
Defend the Block
"Aint no alien muvver goin to invade ma block. I gona kill it! Back me boys."
A micro RPG set in a north London residential block during an alien invasion. This liitle game is designed to be printed and folded into a little booklet (called a PocketMod) that fits in your top pocket.
You can purchase the PDF version of the game, which comes with screen and print versions of thegame from RPGNow.com or get the ePUB from LuLu.com (and soon to be on Kindle).
And now in Polish! If you'd like to get a Polish version of this game you can. Defend the Block(Obcy Na Dzielni). Huge thanks to Rudolf for doing such a great sensitive job on the translation. he's looking for more work, so if you fancy breaking into the Polish market yourself get in touch with him, you can contact him on RPGGeek.
And now in Polish! If you'd like to get a Polish version of this game you can. Defend the Block(Obcy Na Dzielni). Huge thanks to Rudolf for doing such a great sensitive job on the translation. he's looking for more work, so if you fancy breaking into the Polish market yourself get in touch with him, you can contact him on RPGGeek.
Thursday, 22 March 2012
March to the Sea
It's 1995 the cold war is over and an uneasy peace stands, but the weapons of mass destruction from those bad and scary days still exist. A particularly nasty old-guard leader has had himself "elected" as the de-facto dictator of the Czech Republic.
American politicians and leaders are worried. This dictator has expressed extreme anti-American, anti capitalist statements. The Russian leadership have advised the American president that the dictator has access to ex-Soviet chemical and biological weapons stored within the borders of the Czech Republic.
The American president is determined to authorize a risky and dangerous plan to mount a military raid into Czech territory, confiscate the Weapons of Mass Destruction and return them to the United States.
Under the guise of a NATO War Game, the American forces stationed in Germany are positioned close to the Czech border as the first step in the plan. The extreme risk of the operation causes the Americans to not inform the German government prior to the operation beginning, as they fear a warning might leak to the Czechs.
The operation commences on a cold clear night. U.S. Forces advance into the Czech Republic and soon capture the weapons. As the troops start to withdraw back to Germany the weapons are flown to a U.S. Base within Germany.
Realising that the Americans are up to something, the German Chancellor calls up the Bundeskabinett to an immediate session. As details of the American action are revealed the Bundeskabinett become enraged. That the Americans would launch an act of war from their territory without permission is outrageous!. Then to compound that crime by bringing Weapons of Mass Destruction within the German borders without permission is too much!
The executive immediately call the military to a state of readiness, and demand that all American forces in Germany lay down their arms and equipment and evacuate the country. Astonished and astounded by such a request, the American government reels, paralysed with indecision.
General Smith, in charge of all American forces in Germany, determines that neither he nor any of his men will lay down their arms. He immediately commences operation "Long Leap", whereby he intends to march his forces to the sea where men and equipment can be shipped back to the United States. Smith announces his intention and asks that the German military simply stand aside and let them leave peaceably.
The German Chancellor is further outraged that his demands are being ignored, and orders the Bundeswehr to attack any American units that dare to move. The leadership of the Bundeswehr is torn by indecision within its ranks. Many can not bring themselves to fight the Americans, who only wish to leave, but others are ready and willing to commence the shooting.
In this solitaire wargame you take control of the lone American armoured brigade and try to get them to the sea. Set against you are all of the German forces that can be scraped together in time to stop your march. Your objective is to get as many of your units to the coast as you can, fighting any forces that oppose you and dealing with the unexpected events that occur.
Featuring the following components: 34 counters, 6 piece large format game board, 20 card event deck and a nine page rule book.
Available from Wargame Vault
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Saturday, 18 September 2010
Solo Dungeon Bash
This game is for anyone who is on their own and fancying a Dungeon Bash. All you need are these rules, a piece of paper ( preferably of the graph variety ), a pen and a bunch of six sided dice.The dungeon is made up of a grid of squares, 9 squares wide and 10 rows deep. You'll start at the entrance square and begin investigating the rooms finding treasure or monsters
If you're clever and brave enough ( and maybe just a bit lucky too ) you'll get to the end space beyond level 10 and defeat the big bad!
| I've put a PDF containing the game onto my Sky Drive and you can download it from there. |
24th Nov 2010 Update
I've been sent this cool DOS-like Java implementation of Solo Dungeon Bash by " D'Aluisio-Guerrieri Josh" which he put together while learning Java. It reminds me of the old fashioned text adventures which were all we had back in the late 80's. I've played it through a couple of times and got a kick out it!
Disclaimer : I didn't write this software so can't tell you how it'll behave.
Download from the 'ole Skydrive
7th jun 2011 Update
Wow! Another computer version has been created, this one you can play in your browser.
Disclaimer : I didn't write this software so can't tell you how it'll behave.
Robot Warfare
I had a bunch of 3" plastic Robots that needed a framework of rules in order to have a BATTLE!( Yeah I wanted to play something simple and fun with No1. son.Fortunately for me, I also own a couple of sets of Heroscape which gives me a bunch of plastic terrain hexes to play on, so all I needed was a set of rules. Scouring the net revealed many many sets of sci fi rules and of course there was also Battletech, not all of these were far too complex.
The end result was that I threw together my Robot Wars ruleset. It's really simple and will make the hardened Grarnard cringe, but it worked great with my son and thats what I wanted.
| I have stuffed the rules into a PDF file and stored this on my Sky Drive, thanks Microsoft! |
WWII Ship Wargame Rules
A while ago during a boring time I thought up the idea of making wargame models out of some spare wood I had lying around. The image on the left was the first I made. made from 3/4" planking, some dowel and of course glue is a model of HMS Hood, a two foot long model.
Having made a model or two I switched into wargamer mode and started looking around for a set of rules suitable for playing with these big models on the back lawn. I didn't find any, so ended up writing my own set. In these rules the big guns can reach up to 20 feet!
Although I could manage the rules the statistics of the various ships was way beyond my research capabilities! That was soon solved by Rich Satore who kindly allowed me to "rip off" his ship stats from his rules set Sea Krieg. The Sea Krieg rules are for table top play and are quite excellent.
Having made a model or two I switched into wargamer mode and started looking around for a set of rules suitable for playing with these big models on the back lawn. I didn't find any, so ended up writing my own set. In these rules the big guns can reach up to 20 feet!
Although I could manage the rules the statistics of the various ships was way beyond my research capabilities! That was soon solved by Rich Satore who kindly allowed me to "rip off" his ship stats from his rules set Sea Krieg. The Sea Krieg rules are for table top play and are quite excellent.
| However for my rules, I've put them into a PDF and stored them on my Sky Drive. Thanks Microsoft. |
Vietnam Skirmish Rules
This is a set of wargame rules for playing a middling size skirmish set in the American/Vietnam war. The rules were written for use with 20mm metal minis and have been used in that role a number of times.
As well as the figures and terrain, you will also need to supply some standard dice, a measuring stick, lots of tiddley winks and some crunched up balls of paper!
The rules feature the use of supressing fire which will pin all but the bravest of warriors. In game terms, supressing fire reduces the ability of the supressed to interfere with your plans.
Also included are some rules for handling vehicles and artillery fire, although these features are not expected be the focus of the game. In play each player will easily be able to handle 20-30 figures.
As well as the figures and terrain, you will also need to supply some standard dice, a measuring stick, lots of tiddley winks and some crunched up balls of paper!
The rules feature the use of supressing fire which will pin all but the bravest of warriors. In game terms, supressing fire reduces the ability of the supressed to interfere with your plans.
Also included are some rules for handling vehicles and artillery fire, although these features are not expected be the focus of the game. In play each player will easily be able to handle 20-30 figures.
| The rules are in a PDF file and stored on my Sky Drive, thanks Microsoft! |
Brigade Commander
The inspiration and model for this rules set has come from two very fine existing published rules sets.
The first “De Bellis Antiquitatis“ is a simple yet wonderful quick-play focused mode that models warfare in the ancient world.
The second set “Chef de Battailon” is an exceedingly detailed set of Napoleonic rules with each commander controling a single battalion. In this set, the player is constantly faced by the nightmare of moving troops around terrain while under fire.
Both sets are excellent at what they do, but as the main designer of these rules I wanted the detail of “Chef” and the speed of “De Bellis”. Much play testing and tinkering has resulted in the set of rules you now hold.
The first “De Bellis Antiquitatis“ is a simple yet wonderful quick-play focused mode that models warfare in the ancient world.
The second set “Chef de Battailon” is an exceedingly detailed set of Napoleonic rules with each commander controling a single battalion. In this set, the player is constantly faced by the nightmare of moving troops around terrain while under fire.
Both sets are excellent at what they do, but as the main designer of these rules I wanted the detail of “Chef” and the speed of “De Bellis”. Much play testing and tinkering has resulted in the set of rules you now hold.
| The rules are written up in a PDF which is stored on my windows Sky Drive ( Thankyou Microsoft! ) |
Damaris Blocks
Damaris Blocks is a very simple Puzzle Game, written to amuse my family. You have to try and clear blocks from the screen.
You can only clear a block if its made up of two or more squares. When you clear a block, those above drop down. The blocks also move to the right when columns are emptied. Beware you dont end up with marooned blocks!
Bigger blocks score more points, single blocks left at the end cost you lives. It's not frantic and there is no time pressure.
The game is written using Microsofts C# language using their free development platform "C# Express".
You can only clear a block if its made up of two or more squares. When you clear a block, those above drop down. The blocks also move to the right when columns are emptied. Beware you dont end up with marooned blocks!
Bigger blocks score more points, single blocks left at the end cost you lives. It's not frantic and there is no time pressure.
The game is written using Microsofts C# language using their free development platform "C# Express".
The file is stored on my Sky Drive (Thanks Microsoft! ) |
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